1. Understanding Classes
Solo Hunters features 6 distinct classes, each with unique playstyles and stat requirements. Your class choice affects your primary stat, weapon options, and role in group content.
Recommended for Beginners
Swordsman
RECOMMENDEDMelee DPS / Tank
Stat: Strength • Weapons: Greatsword, Scythe
+ High survivability, Great AOE damage, Easy to play solo
- Melee range only, Slower attack speed
Wizard
RECOMMENDEDRanged AOE / Control
Stat: Magic • Weapons: Staff, Grimoire
+ Massive AOE damage, Safe ranged attacks, Strong crowd control
- Low HP, Mana management required
Other Classes
Assassin
Single Target DPS
Stat: Agility • Weapons: Dual Daggers
+ Highest boss DPS, Fast attacks, High crit rate
- No AOE, Difficult early game, Squishy
Ranger
Sustained Physical DPS
Stat: Agility • Weapons: Bow
+ Safe kiting, Good sustained damage, Flexible positioning
- Lower burst damage, Ammo management
Tank
Damage Absorption
Stat: Defense • Weapons: Shield & Mace
+ Essential for raids, Never dies, Aggro control
- Very slow leveling, Needs party for efficiency
Healer
Support / Sustain
Stat: Magic • Weapons: Light Tome
+ Team survival, Self-sustain, Always wanted in groups
- Low damage, Boring solo play
Tip: If you're unsure, start with Swordsman. It's the most forgiving class and excels at solo content. You can always use the CLASSREROLL code later to switch classes without losing progress.
2. Stat System & Allocation
Every level gives you stat points to distribute. This is one of the most important decisions in the game - wrong allocation can ruin your character.
Strength
Physical attack power. Affects melee damage and heavy weapon effectiveness.
Best for: Swordsman, Assassin (secondary)
Magic
Spell power and mana pool. Affects all magical abilities and healing.
Best for: Wizard, Healer
Agility
Attack speed, crit rate, and movement speed. Essential for DPS builds.
Best for: Assassin, Ranger
Defense
Damage reduction and HP. Important for survival in late game.
Best for: Tank, All (late game)
Critical Warning: Avoid Bucket Allocation!
DO NOT spread your points evenly across all stats. This is called "bucket allocation" and will make your character weak at everything. Monsters have defense thresholds - if your main stat isn't high enough, your damage gets severely reduced.
Recommended Allocation
- • Swordsman: 100% Strength until Level 40, then 80% STR / 20% DEF
- • Wizard: 100% Magic always
- • Assassin: 80% Agility / 20% Strength
- • Ranger: 100% Agility
- • Tank: 70% Defense / 30% Strength
- • Healer: 100% Magic
Made a mistake? Use the RESETMYSTATS code to reset all your stat points for free. Check our codes page for this and other valuable codes.
3. Rune System (Gacha)
Runes are your active skills in Solo Hunters. Unlike traditional skill trees, you obtain runes through a gacha (random summoning) system using Gems.
How Summoning Works
- • Single Pull: 50 Gems - one random rune
- • 10-Pull: 450 Gems - ten runes with bonus rates (RECOMMENDED)
- • Mastery: Using a rune increases its level, unlocking upgrades
Rune Tier List
T0 - God Tier
Shadow Scythe (AOE farming god) • Divine Blade (true damage boss killer)
T1 - Meta
Crimson (hybrid damage) • Light (sustain + damage)
T2 - Niche
Vines (crowd control) • Goliath (tank utility)
New players should aim for T0 runes through rerolling. With 1100+ free Gems from codes, you can do multiple 10-pulls to get a strong start.
4. Leveling Guide (1-50+)
Phase 1: Newbie (Level 1-20)
- • Complete 'Starter Devil Hunter' quest series
- • Join a Division for bonuses
- • Focus 100% on main stat
- • Use shop weapons - don't waste gold on enchants yet
Tip: Speed through this phase. Don't explore - just quest and grind.
Phase 2: Growth (Level 20-50)
- • Dungeon speedrunning becomes main activity
- • Use AOE skills (Shadow Scythe, Crimson) to group mobs
- • Start investing in Defense if you're dying
- • Save Gems for specific rune banners
Tip: This is where T0 runes shine. Shadow Scythe clears rooms instantly.
Phase 3: Endgame (Level 50+)
- • Hunt for Mythic weapons (Dual Daggers, Gunblade)
- • Challenge Octopus Devil and Shark Devil
- • Invest in Legendary enchantment scrolls
- • Optimize build for specific content
Tip: Divine Blade's true damage becomes essential for high-armor bosses.
5. Economy & Currencies
Gems
Premium currency for rune summoning
Sources: Codes (1100+ free), Daily quests, High-level dungeons, Robux purchase
Use for: Save for 10-pulls only
Gold
Standard currency for equipment
Sources: Monster drops, Quest rewards, Selling items
Use for: Weapons, potions, enchant scrolls
Crystals
Special event currency
Sources: Events, Special activities
Use for: Limited items, special exchanges
Enchantment Scroll Prices
| Tier | Price | When to Use |
|---|---|---|
| Basic | 600 Gold | Never - waste of gold |
| Epic | 1,500 Gold | Level 20-50 weapons |
| Legendary | 7,500 Gold | Mythic weapons only |
6. Common Mistakes to Avoid
Spreading stats evenly (bucket allocation)
→ Focus 100% on your main stat until late game
Doing single pulls instead of 10-pulls
→ Always save 450 Gems for 10-pulls - better rates
Enchanting low-level weapons
→ Save gold for Level 50+ Mythic weapons
Ignoring codes
→ Redeem ALL codes immediately - they expire!
Playing Tank or Healer solo
→ Start with Swordsman or Wizard for solo efficiency
Using CLASSREROLL or RESETMYSTATS too early
→ Save these valuable codes until you understand the game
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