1. How Stats Work (The Math)
Strength (STR)
Physical Damage = Base × (1 + STR × 0.02)
- • Increases physical attack damage
- • Affects heavy weapon penetration
- • Required for Greatsword/Scythe effectiveness
Scaling: Linear - each point adds ~2% damage
Magic (MAG)
Spell Damage = Base × (1 + MAG × 0.025)
- • Increases spell power
- • Increases mana pool
- • Affects healing effectiveness
Scaling: Slightly exponential - better at high values
Agility (AGI)
Attack Speed = Base × (1 + AGI × 0.01)
- • Increases attack speed (SPA reduction)
- • Increases critical hit rate
- • Increases movement speed
Scaling: Diminishing returns after 150 AGI
Defense (DEF)
Damage Taken = Raw × (100 / (100 + DEF))
- • Reduces incoming damage
- • Increases HP pool
- • Required for late-game survival
Scaling: Diminishing returns - first 50 points most valuable
Key Insight: Multiplicative vs Additive
Stats in Solo Hunters are multiplicative with your base damage. This means 100 points in one stat is MUCH better than 50 points in two stats.
Example (100 base damage):
50 STR + 50 MAG = 100 × 2.0 × 1.0 = 200 damage (physical only)
100 STR + 0 MAG = 100 × 3.0 × 1.0 = 300 damage
2. Defense Thresholds Explained
Enemies have defense values that create "thresholds". If your attack stat is below the threshold, your damage is severely reduced. This is why focused builds are essential.
Enemy Defense Thresholds by Area
| Area | Enemy Level | Defense Threshold | Recommended Stat |
|---|---|---|---|
| Starting Zone | 1-10 | 20 | 30+ (easy) |
| Forest Dungeon | 10-25 | 50 | 60+ |
| Cave System | 25-40 | 100 | 120+ |
| Demon Castle | 40-50 | 180 | 200+ |
| Raid Bosses | 50+ | 250+ | 300+ or Divine Blade |
Why Divine Blade is S-Tier
Divine Blade deals true damage that ignores enemy defense entirely. This makes it essential for high-level content where even maxed stats struggle to break defense thresholds.
3. Optimal Builds by Class
Swordsman
Melee DPS / Off-Tank
Early (1-25)
100% STR
Mid (25-45)
90% STR / 10% DEF
Late (45+)
80% STR / 20% DEF
Strength directly scales your melee damage and weapon effectiveness. Defense becomes important in late game to survive boss mechanics.
Best Runes: Shadow Scythe, Divine Blade, Crimson
Wizard
Ranged AOE / Control
Early (1-25)
100% MAG
Mid (25-45)
100% MAG
Late (45+)
100% MAG
Magic scales exponentially. Wizards rely on killing enemies before they get close, so Defense is unnecessary. Mana pool also scales with Magic.
Best Runes: Crimson, Light, Darkness
Assassin
Single Target DPS
Early (1-25)
80% AGI / 20% STR
Mid (25-45)
80% AGI / 20% STR
Late (45+)
70% AGI / 20% STR / 10% DEF
Agility increases attack speed and crit rate, which synergizes with on-hit effects. Some Strength is needed for base damage scaling.
Best Runes: Shadow Strike, Poison, Divine Blade
Ranger
Sustained Physical DPS
Early (1-25)
100% AGI
Mid (25-45)
100% AGI
Late (45+)
90% AGI / 10% DEF
Rangers kite enemies, so attack speed and movement speed from Agility are essential. Defense only needed for unavoidable boss attacks.
Best Runes: Piercing Shot, Multi-Arrow, Light
Tank
Damage Absorption
Early (1-25)
70% DEF / 30% STR
Mid (25-45)
70% DEF / 30% STR
Late (45+)
60% DEF / 40% STR
Defense has diminishing returns, so you need some Strength to maintain threat generation. Pure Defense tanks deal no damage and lose aggro.
Best Runes: Goliath, Iron Skin, Taunt
Healer
Support / Sustain
Early (1-25)
100% MAG
Mid (25-45)
100% MAG
Late (45+)
90% MAG / 10% DEF
Healing scales with Magic. Healers should never be taking damage in group content, but some Defense helps in emergencies.
Best Runes: Light, Restoration, Barrier
4. Stat Progression by Level
Stat Points Per Level
You receive 5 stat points per level. Here's how your total points accumulate:
| Level | Total Points | Swordsman Example |
|---|---|---|
| 10 | 50 | 50 STR |
| 25 | 125 | 125 STR |
| 40 | 200 | 180 STR / 20 DEF |
| 50 | 250 | 200 STR / 50 DEF |
| 60+ | 300+ | 240 STR / 60 DEF |
Golden Rule
Never invest in Defense before Level 30. Early game enemies don't deal enough damage to justify it. Focus entirely on your primary damage stat to clear content faster.
5. When to Reset Stats
The RESETMYSTATS code gives you one free stat reset. Use it wisely!
Good Reasons to Reset
- • You did bucket allocation and can't progress
- • You want to switch from solo to group content
- • You reached endgame and need to optimize
- • You got a new weapon that scales differently
Bad Reasons to Reset
- • You're still learning the game (wait!)
- • You want to try a "fun" build
- • You're below Level 30
- • You haven't researched optimal builds yet
Stat Reset Checklist
Before using your reset, make sure you:
- ✓ Know exactly what build you want
- ✓ Have the weapons/runes to support that build
- ✓ Understand the stat thresholds for your content
- ✓ Won't regret it in a week
Plan Your Perfect Build
Use our tools to visualize and optimize your stat allocation!